GigaScout Player and Team Assessment  
Joey McMahon / GigaScout - Amateur - Player/Team
Player: Matt Dyer, '08 (Connecticut College)
Position: Sprinter (SPRINTER)
Description: Sprinting specialist and relays
Assessor: Joey McMahon
Matt Dyer, Conn College, '08 - Sprinter
200m dash
Hyperlinks to relevant information
Connecticut College Outdoor Track Archives
Connecticut College Track Team Records and Stats
Connecticut College Track and Field homepage

Player Analysis  
1. Importance Important   Matt is a veteran sprinter who is a key member of the relay teams.
2. Wisdom Important   Good relay teams have depth. Matt provides depth to his team.
3. Knowledge Important   Matt runs the second leg. What's important is that his time be no worse than 0.5 seconds off his competitor for that leg.
4. Current Assessment Good   Solid contributor to the sprint relay teams.
5. Future Assessment Good   Matt will continue to be a significant contributor to the relay teams.
6. Risk Low   A good student, an upright citizen, a conscientious, veteran runner, Matt will continue to be a significant contributor to the program.
7. Practice Plan Assigned   Biggest area of improvement is the sprinting speed in the zone between the reception and hand off.
8. Game Plan Key   Run like heck! Be efficient on the baton handoff. Beat Williams!
Future Assessment Probabilities, Reasons and Explanations
   Possible Outcome Probability Value Reasons and Explanations
1. Awesome   90% relay teams
2. Good   10% sprints
3. Fair   0%
4. Bad   0%
5. Terrible   0%
Key Factors

Key Factor Importance   Current Assessment   Future Assessment  
1. Aerobic Endurance   Important   Good   Good
2. Aerobic Threshold   Important   Good   Good
3. Anaerobic Threshold   Important   Good   Good
4. Block Start Technique   Important   Good   Good
5. Coachability   Important   Good   Good
6. Consistency   Important   Good   Good
7. Durability (Susceptibility To Injury)   Important   Good   Good
8. Enthusiasm/ Drive/ Work Ethic   Important   Good   Good
9. Hurdling Technique   Important   Good   Good
10. Jumping Mechanics   Important   Good   Good
11. Leadership   Important   Good   Good
12. Max Strength   Important   Good   Good
13. Max Velocity   Important   Good   Good
14. Power   Important   Good   Good
15. Quickness / Reaction Time   Important   Good   Good
16. Running Mechanics   Important   Good   Good
17. Speed Endurance   Important   Good   Good
18. Throwing Mechanics   Important   Good   Good
19. VO2 Max   Important   Good   Good

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